12. LECTURE BINGO (Questioning)

Description: Students play BINGO intermittently during a lecture. 

Application: This engagement strategy enables the teacher to divide lecture into manageable bits of information.

Process: Review lecture and create BINGO cards with “answers” pre-written, making sure that not all cards have the same answers nor in the same place. (Addendum) Meanwhile, create meaningful questions that go along with the answers. Lecture for 10-15 minutes, followed by a session of questioning BINGO. Repeat process until the lecture is over and the final questions have been asked and answered. 

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Reference, and/or for more information:
12. Lecture Bingo
http://www.thiagi.com/interactive-lectures.html
http://www.bingobaker.com