36. LUCK OF THE DIE! MATH EDITION (Writing, Discussion)
Description: Use a die to solve quadratic equations using four different methods.
Application: Use this protocol to extend critical thinking skills.
Process: Create a pack of cards with one quadratic equation on each card, making enough packs for each group of four. On class day, divide students and give one die and a pack of cards to each group. Before card’s equation is revealed, each student within the group will roll the die. Show the directions:
Roll a 1 or a 6: solve your equation by completing the square.
Roll a 2 or a 5: solve your equation by using the quadratic formula.
Roll a 3: solve your equation by graphing.
Roll a 4: solve your equation by factoring if possible. If not, then solve it another way.
Tell students that after they have individually solved the equation, they are to share their answers within each group, comparing and contrasting their methods and solutions. When consensus takes place, instruct student groups to roll the die again, reveal another equation and repeat the process. At the end of the activity, direct students to turn in their solutions with work shown. (This game can also be modified for solving systems of equations, matrices, substitution, or Cramer’s Rule.) To create dice, go to www.crayola.com for template.
Adapted from NC Learn: Michelle Longest, Athens Drive HS, Raleigh, NC
Description: Use a die to solve quadratic equations using four different methods.
Application: Use this protocol to extend critical thinking skills.
Process: Create a pack of cards with one quadratic equation on each card, making enough packs for each group of four. On class day, divide students and give one die and a pack of cards to each group. Before card’s equation is revealed, each student within the group will roll the die. Show the directions:
Roll a 1 or a 6: solve your equation by completing the square.
Roll a 2 or a 5: solve your equation by using the quadratic formula.
Roll a 3: solve your equation by graphing.
Roll a 4: solve your equation by factoring if possible. If not, then solve it another way.
Tell students that after they have individually solved the equation, they are to share their answers within each group, comparing and contrasting their methods and solutions. When consensus takes place, instruct student groups to roll the die again, reveal another equation and repeat the process. At the end of the activity, direct students to turn in their solutions with work shown. (This game can also be modified for solving systems of equations, matrices, substitution, or Cramer’s Rule.) To create dice, go to www.crayola.com for template.
Adapted from NC Learn: Michelle Longest, Athens Drive HS, Raleigh, NC
Reference and/or for more information:
36. Luck of the Die Math Edition
Longest, M. Using Die In Math Class. NC Learn
36. Luck of the Die Math Edition
Longest, M. Using Die In Math Class. NC Learn